a 1980s Magazine Sim
It's 1980. You've got a desk, a dream, and a stack of stories that won't write themselves.
Launching May 19, 2026 // $1.99
[ PRE-ORDER NOW ]
You're running a magazine out of your basement. One writer. Zero subscribers. Stories flow left to right across a Kanban board: Research, Brief, Create, Edit, Published. If you've ever used Trello, the mechanic clicks instantly. If you haven't, you'll learn it in 60 seconds.
Every published piece earns money and XP. Every dollar feeds the operation. Hit $300K in revenue and you've shipped a Volume.
Then you start over. But you keep permanent legacy upgrades that pull your strategy in different directions. Revenue Boost or Inflation Shield. Quality Floor or Fast Learners. There's no correct build order. Each Volume is faster and deeper than the last.
One more volume. Always, one more volume.
Stories flow left to right. You assign workers, juggle priorities, watch the board fill. If you've used Trello, you already know how to play.
12 legacy upgrades on diminishing-return curves across 10+ Volumes. Revenue Boost or Inflation Shield? No correct build order.
3 skill dimensions (Create, Edit, Research). 34+ store items. Equipment loadouts. Project Managers with auto-assignment. By mid-game, you're making roster decisions like a coach.
Commission articles about Pac-Man's launch, the Empire Strikes Back, Live Aid, the Challenger disaster. A time capsule with a progress bar.
Commodore 64 palette. Pixel sprites. Chiptune audio. Scanline glitch effects. It looks like it crawled out of a floppy disk.
No ads. No energy gates. No timers. No pay-to-win. One optional speed boost. Your time belongs to you.
The Board
The Store
The Team
The Stats
A strategic idle game where you run a 1980s magazine company. Manage a Kanban workflow, hire named workers with distinct sprites and 3 skill dimensions, and publish stories to grow your operation. Complete Volumes to earn permanent legacy upgrades that compound across runs. 100% Swift and SwiftUI. Zero external dependencies. 18,600+ lines of craft.
Premium purchase. No ads, no energy gates, no pay-to-win. There's one optional in-app purchase (a 3x speed boost) and that's it. We respect your time and your wallet.
iOS. iPhone and iPad. Requires iOS 17 or later.
Leaderboards and achievements, fully integrated. Compete with friends or chase milestones across Volumes.
May 19, 2026. $1.99. Pre-order on the App Store now.
Email support@frostypop.com with a description and a screenshot if you can. We read and respond to every one.